Rules + Strategy Guide

FreeCell Solitaire: Rules and Winning Tips

FreeCell is the thinking person's solitaire: no hidden cards, no luck of the draw โ€” just you, 52 visible cards, and a puzzle almost every deal of which can be solved.

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The rules, simply explained

All 52 cards are dealt face-up into 8 tableau columns โ€” 7 cards in the first four columns, 6 in the rest. There are three other areas:

Move cards between columns to uncover the ones you need, park blockers in free cells, and send cards to the foundations. Get all 52 cards onto the foundations and you win. That's the whole game โ€” and here's the remarkable part: all but a handful of deals are winnable (about 99.999% of the classic 32,000 Microsoft deals have known solutions). When you lose FreeCell, it was a decision, not the deal.

Tip 1 โ€” Free cells are precious: keep at least one open

Every free cell you fill is maneuvering room you've spent. A full set of free cells means you can't temporarily park anything โ€” and many positions become unplayable. The discipline is simple:

Zero free cells is an emergency. With no free cells and no empty columns, you can only move single cards onto tableau piles โ€” your options collapse. Treat the last free cell like a fire exit: don't block it.

Tip 2 โ€” Learn the supermove (it changes everything)

You can move cards one at a time โ€” but you can also move a whole sequence at once, as long as you have the spare capacity to have moved it card by card. The formula:

Max sequence = (free cells + 1) ร— 2empty columns
With 4 free cells and no empty columns: move up to 5 cards. With 4 free cells and 1 empty column: up to 10. With 2 empty columns: up to 20.

This is why empty columns are so powerful (see Tip 3) โ€” each one doubles your moving capacity. When a long sequence won't move, count your capacity before assuming it's stuck.

Tip 3 โ€” Empty columns are for Kings โ€” then for everything

An empty tableau column can only be started with a King (or a King-led sequence). So the first job of an empty column is housing a King that unlocks the column beneath it. But its second job is bigger: it's a parking bay that doubles your supermove capacity and gives sequences somewhere to be reorganized.

Create empty columns deliberately. Pick the shortest column and strip it โ€” move its cards onto other piles and into free cells until it's empty. One empty column early often decides the game.

Tip 4 โ€” Don't rush cards to the foundation

It feels productive to send every card up the moment it can go. Resist it โ€” for anything above a two. A 6โ™  sitting in the tableau can hold a 5โ™ฅ and keep a sequence alive; a 6โ™  on the foundation can hold nothing. Send Aces and twos up freely (they're rarely needed as building material), but keep low-to-mid cards in play until you're sure you won't need them to hold sequences.

The safe rule: a card is safe to send up when both cards one rank lower in the opposite colors are already on the foundations. Until then, think twice.

Tip 5 โ€” Plan in sequences, not single moves

Beginners move whatever can move. Winners think 3โ€“4 moves ahead: if I move this 7โ™ฆ onto the 8โ™ฃ, then the 6โ™  is free, which uncovers the 5โ™ฅ I need for the 6โ™ฃโ€ฆ FreeCell rewards this because nothing is hidden โ€” the entire puzzle is visible, so the entire solution is computable. Before committing to a line, trace it to the end.

Tip 6 โ€” Undo to explore, not to escape

Because FreeCell is deterministic, undo is a legitimate analysis tool: try a line, see where it dead-ends, undo, try the alternative. The patterns you discover this way โ€” which column to empty first, when to spend a free cell โ€” become instincts that win future games outright.

Tip 7 โ€” The opening matters more than you think

Scan the deal before your first move: where are the Aces? Which columns are shortest (candidates for emptying)? Which Kings are buried deepest? A 30-second survey routinely reveals the game's key bottleneck โ€” and the best players attack the bottleneck first, not the most obvious move.

The FreeCell mantra: one free cell open, one column emptying, Aces up early, everything else planned three moves deep. Do that and you'll join the players who win the vast majority of their games.

Frequently asked questions

What are the basic rules of FreeCell Solitaire?

All 52 cards are dealt face-up into 8 columns. Build columns downward in alternating colors, build 4 foundations upward by suit from Ace to King, and use the 4 free cells as temporary single-card storage. Move everything to the foundations to win.

What percentage of FreeCell deals are winnable?

Nearly all โ€” all but a handful of the 32,000 classic deals have known solutions (about 99.999%). Losing FreeCell is almost always a decision problem, not a bad deal.

What is a supermove in FreeCell?

Moving a sequence of cards at once instead of one by one. Max length = (free cells + 1) ร— 2 per empty column. With 4 free cells and 1 empty column, you can move a 10-card sequence.

Should you move cards to the foundation as fast as possible?

Aces and twos, yes. For higher cards, wait โ€” a card on the foundation can't hold tableau sequences anymore. Keep low cards in play until you don't need them as building material.

How many free cells should you keep open?

At least one, always. Free cells are maneuvering room โ€” each occupied cell shrinks your options and your supermove capacity. Empty them as soon as their job is done.

Is FreeCell luck or skill?

Almost pure skill. Every card is visible from the start with no stock pile, so nothing is hidden after the deal. It's a logic puzzle โ€” the challenge is entirely in your planning.